public class GameThread
extends java.lang.Thread
Constructor and Description |
---|
GameThread(android.view.SurfaceHolder surfaceHolder,
GameHolder gameHolder) |
Modifier and Type | Method and Description |
---|---|
void |
run()
Calls the
run() method of the Runnable object the receiver
holds. |
void |
setRunning(boolean running) |
activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, parkFor, parkUntil, popInterruptAction$, pushInterruptAction$, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, unpark, yield
public GameThread(android.view.SurfaceHolder surfaceHolder, GameHolder gameHolder)
public void setRunning(boolean running)
public void run()
java.lang.Thread
run()
method of the Runnable object the receiver
holds. If no Runnable is set, does nothing.run
in interface java.lang.Runnable
run
in class java.lang.Thread
Thread.start()