public class GameClient.Server
extends java.lang.Object
| Modifier and Type | Field and Description | 
|---|---|
| java.lang.String | descr | 
| java.lang.String | ip | 
| java.lang.String | name | 
| Modifier and Type | Method and Description | 
|---|---|
| boolean | equals(java.lang.Object o)Compares this instance with the specified object and indicates if they
 are equal. | 
| java.io.DataInputStream | getInput() | 
| java.io.DataOutputStream | getOutput() | 
public final java.lang.String name
public final java.lang.String descr
public final java.lang.String ip
public java.io.DataInputStream getInput()
public java.io.DataOutputStream getOutput()
public boolean equals(java.lang.Object o)
java.lang.Objecto must represent the same object
 as this instance using a class-specific comparison. The general contract
 is that this comparison should be reflexive, symmetric, and transitive.
 Also, no object reference other than null is equal to null.
 The default implementation returns true only if this ==
 o. See Writing a correct
 equals method
 if you intend implementing your own equals method.
 
The general contract for the equals and Object.hashCode() methods is that if equals returns true for
 any two objects, then hashCode() must return the same value for
 these objects. This means that subclasses of Object usually
 override either both methods or neither of them.
equals in class java.lang.Objecto - the object to compare this instance with.true if the specified object is equal to this Object; false otherwise.Object.hashCode()