- paramsReady() - Method in class ua.naiksoftware.simpletanks.network.starter.GameClient
-  
- paramsReady() - Method in class ua.naiksoftware.simpletanks.network.starter.GameServer
-  
- paramsReady() - Method in class ua.naiksoftware.simpletanks.network.starter.SinglePlayer
-  
- PING_CLIENT - Static variable in class ua.naiksoftware.simpletanks.network.starter.GameServer
-  
- play - Static variable in class ua.naiksoftware.simpletanks.R.string
-  
- play_screen - Static variable in class ua.naiksoftware.simpletanks.R.layout
-  
- PlayEvent - Class in ua.naiksoftware.simpletanks
- 
Created by Naik on 20.07.15. 
- PlayEvent() - Constructor for class ua.naiksoftware.simpletanks.PlayEvent
-  
- playMusic(Object, int, boolean) - Static method in class ua.naiksoftware.simpletanks.res.Music
- 
Run playback long music file, for short see Music.playSound 
- playSound(Object, int, float, boolean) - Static method in class ua.naiksoftware.simpletanks.res.Music
- 
Run playback short music (sound). 
- Pool<T extends Pool.Entry> - Class in ua.naiksoftware.utils
- 
Пул обьектов. 
- Pool(int, Pool.ObjectFactory<T>) - Constructor for class ua.naiksoftware.utils.Pool
-  
- Pool.Entry - Interface in ua.naiksoftware.utils
- 
Элемент пула обьектов должен реализовать этот интерфейс 
- Pool.ObjectFactory<T extends Pool.Entry> - Interface in ua.naiksoftware.utils
-  
- PORT - Static variable in class ua.naiksoftware.simpletanks.network.Game
-  
- PREF_LANDSCAPE - Static variable in class ua.naiksoftware.simpletanks.SettingsActivity
-  
- pref_landscape_mode - Static variable in class ua.naiksoftware.simpletanks.R.string
-  
- preloadSound(int) - Static method in class ua.naiksoftware.simpletanks.res.Music
- 
Preload sound in memory for faster start playing.