- paramsReady() - Method in class ua.naiksoftware.simpletanks.network.starter.GameClient
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- paramsReady() - Method in class ua.naiksoftware.simpletanks.network.starter.GameServer
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- paramsReady() - Method in class ua.naiksoftware.simpletanks.network.starter.SinglePlayer
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- PING_CLIENT - Static variable in class ua.naiksoftware.simpletanks.network.starter.GameServer
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- play - Static variable in class ua.naiksoftware.simpletanks.R.string
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- play_screen - Static variable in class ua.naiksoftware.simpletanks.R.layout
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- PlayEvent - Class in ua.naiksoftware.simpletanks
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Created by Naik on 20.07.15.
- PlayEvent() - Constructor for class ua.naiksoftware.simpletanks.PlayEvent
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- playMusic(Object, int, boolean) - Static method in class ua.naiksoftware.simpletanks.res.Music
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Run playback long music file, for short see Music.playSound
- playSound(Object, int, float, boolean) - Static method in class ua.naiksoftware.simpletanks.res.Music
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Run playback short music (sound).
- Pool<T extends Pool.Entry> - Class in ua.naiksoftware.utils
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Пул обьектов.
- Pool(int, Pool.ObjectFactory<T>) - Constructor for class ua.naiksoftware.utils.Pool
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- Pool.Entry - Interface in ua.naiksoftware.utils
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Элемент пула обьектов должен реализовать этот интерфейс
- Pool.ObjectFactory<T extends Pool.Entry> - Interface in ua.naiksoftware.utils
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- PORT - Static variable in class ua.naiksoftware.simpletanks.network.Game
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- PREF_LANDSCAPE - Static variable in class ua.naiksoftware.simpletanks.SettingsActivity
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- pref_landscape_mode - Static variable in class ua.naiksoftware.simpletanks.R.string
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- preloadSound(int) - Static method in class ua.naiksoftware.simpletanks.res.Music
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Preload sound in memory for faster start playing.