- select_server_from_list - Static variable in class ua.naiksoftware.simpletanks.R.string
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- select_server_ip - Static variable in class ua.naiksoftware.simpletanks.R.string
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- SEND_PLAY_EVENT - Static variable in class ua.naiksoftware.simpletanks.network.starter.GameServer
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- SEND_USER - Static variable in class ua.naiksoftware.simpletanks.network.starter.GameServer
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- serv_name_empty_notice - Static variable in class ua.naiksoftware.simpletanks.R.string
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- serv_wait_clients - Static variable in class ua.naiksoftware.simpletanks.R.string
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- server_dialog_layout - Static variable in class ua.naiksoftware.simpletanks.R.layout
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- server_disconnected - Static variable in class ua.naiksoftware.simpletanks.R.string
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- server_name - Static variable in class ua.naiksoftware.simpletanks.R.string
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- server_settings - Static variable in class ua.naiksoftware.simpletanks.R.string
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- server_stopped - Static variable in class ua.naiksoftware.simpletanks.R.string
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- server_wait_clients_dialog - Static variable in class ua.naiksoftware.simpletanks.R.layout
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- ServerGameHolder - Class in ua.naiksoftware.simpletanks.holders
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Управляет логикой игры сервера.
- ServerGameHolder(GameServer, Activity) - Constructor for class ua.naiksoftware.simpletanks.holders.ServerGameHolder
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- serverName - Static variable in class ua.naiksoftware.simpletanks.R.id
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- servers_row - Static variable in class ua.naiksoftware.simpletanks.R.layout
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- servers_row_descr - Static variable in class ua.naiksoftware.simpletanks.R.id
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- servers_row_ip - Static variable in class ua.naiksoftware.simpletanks.R.id
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- servers_row_name - Static variable in class ua.naiksoftware.simpletanks.R.id
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- serversList - Static variable in class ua.naiksoftware.simpletanks.R.id
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- ServersListAdapter - Class in ua.naiksoftware.simpletanks.network
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- ServersListAdapter(Context, int, List<GameClient.Server>) - Constructor for class ua.naiksoftware.simpletanks.network.ServersListAdapter
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- SERVICE_TYPE - Static variable in class ua.naiksoftware.simpletanks.network.Game
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- serviceAdded(ServiceEvent) - Method in class ua.naiksoftware.simpletanks.network.starter.GameClient
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- serviceRemoved(ServiceEvent) - Method in class ua.naiksoftware.simpletanks.network.starter.GameClient
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- serviceResolved(ServiceEvent) - Method in class ua.naiksoftware.simpletanks.network.starter.GameClient
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- setAlpha(int) - Method in class ua.naiksoftware.simpletanks.drawable.User
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- setDirection(int) - Method in class ua.naiksoftware.simpletanks.drawable.User
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Установить новую картинку в зависимости отт выбранного направления движения
- setGameRunning(boolean) - Method in class ua.naiksoftware.simpletanks.network.Game
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- setIp(String) - Method in class ua.naiksoftware.simpletanks.drawable.User
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- setMinesCount(int) - Method in class ua.naiksoftware.simpletanks.drawable.User
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- setMove(int) - Method in class ua.naiksoftware.simpletanks.drawable.User
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Установить состояние движения в какую-то сторону или наоборот остановку.
- setMoveVolume(float) - Method in class ua.naiksoftware.simpletanks.drawable.User
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Установка громкости звука движения юнита
- setName(String) - Method in class ua.naiksoftware.simpletanks.drawable.User
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- setPosition(int, int) - Method in class ua.naiksoftware.simpletanks.drawable.Bonus
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- setPosition(int, int) - Method in class ua.naiksoftware.simpletanks.drawable.GameMap
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- setRunning(boolean) - Method in class ua.naiksoftware.simpletanks.GameThread
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- setSpeed(float) - Method in class ua.naiksoftware.simpletanks.drawable.User
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- settings - Static variable in class ua.naiksoftware.simpletanks.R.layout
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- settings - Static variable in class ua.naiksoftware.simpletanks.R.string
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- SettingsActivity - Class in ua.naiksoftware.simpletanks
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Created by Naik on 18.07.15.
- SettingsActivity() - Constructor for class ua.naiksoftware.simpletanks.SettingsActivity
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- setup(User, float) - Method in class ua.naiksoftware.simpletanks.drawable.Bullet
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Установить новые параметры пули
- setup(int, Object...) - Method in class ua.naiksoftware.simpletanks.PlayEvent
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- setupScreen(int, int) - Method in class ua.naiksoftware.simpletanks.holders.GameHolder
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- setX(float) - Method in class ua.naiksoftware.simpletanks.drawable.User
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- setY(float) - Method in class ua.naiksoftware.simpletanks.drawable.User
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- sfx_button - Static variable in class ua.naiksoftware.simpletanks.R.raw
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- shot(Bullet) - Method in class ua.naiksoftware.simpletanks.drawable.User
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Пуля попала в даного юнита, снимаем жизни
- shot_tank - Static variable in class ua.naiksoftware.simpletanks.R.raw
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- show_bonus - Static variable in class ua.naiksoftware.simpletanks.R.raw
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- showMainMenu() - Method in class ua.naiksoftware.simpletanks.MainActivity
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- showSelectBotsDialog() - Method in class ua.naiksoftware.simpletanks.network.Game
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- SinglePlayer - Class in ua.naiksoftware.simpletanks.network.starter
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Start game in single-player mode (network not needed).
- SinglePlayer(MainActivity) - Constructor for class ua.naiksoftware.simpletanks.network.starter.SinglePlayer
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- start() - Method in class ua.naiksoftware.simpletanks.network.Game
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- start() - Method in class ua.naiksoftware.simpletanks.network.starter.GameClient
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- start() - Method in class ua.naiksoftware.simpletanks.network.starter.SinglePlayer
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- start_game - Static variable in class ua.naiksoftware.simpletanks.R.string
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- START_PLAY - Static variable in class ua.naiksoftware.simpletanks.network.starter.GameServer
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- startGame() - Method in class ua.naiksoftware.simpletanks.holders.ClientGameHolder
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- startGame() - Method in class ua.naiksoftware.simpletanks.holders.GameHolder
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- startGame() - Method in class ua.naiksoftware.simpletanks.holders.ServerGameHolder
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- stop() - Method in class ua.naiksoftware.simpletanks.network.Game
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- stop() - Method in class ua.naiksoftware.simpletanks.network.starter.GameClient
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- stop() - Method in class ua.naiksoftware.simpletanks.network.starter.GameServer
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- stop() - Method in class ua.naiksoftware.simpletanks.network.starter.SinglePlayer
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- stop() - Method in class ua.naiksoftware.simpletanks.network.WifiConnector
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- stopDelayedCallbacks() - Method in class ua.naiksoftware.simpletanks.holders.GameHolder
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- stopGame() - Method in class ua.naiksoftware.simpletanks.holders.ClientGameHolder
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- stopGame() - Method in class ua.naiksoftware.simpletanks.holders.GameHolder
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- stopGame() - Method in class ua.naiksoftware.simpletanks.holders.ServerGameHolder
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- stopMulticastReceiving() - Method in class ua.naiksoftware.simpletanks.network.Game
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- stopMusic(Object, int) - Static method in class ua.naiksoftware.simpletanks.res.Music
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Stop music by id for key object
- stopSound(Object, int) - Static method in class ua.naiksoftware.simpletanks.res.Music
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Stop sound by rawID for specified object key.
- string() - Constructor for class ua.naiksoftware.simpletanks.R.string
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- sub_game_over_message - Static variable in class ua.naiksoftware.simpletanks.R.id
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- surfaceChanged(SurfaceHolder, int, int, int) - Method in class ua.naiksoftware.simpletanks.GameView
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- surfaceCreated(SurfaceHolder) - Method in class ua.naiksoftware.simpletanks.GameView
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- surfaceDestroyed(SurfaceHolder) - Method in class ua.naiksoftware.simpletanks.GameView
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